So when my girlfriend, Spring, first suggested that I run a D&D game just for her, I was suspicious. That special kind of suspicion born from being offered something too good to be true. So, like a homeless man being handed a hundred dollar bill, I regarded the whole affair with some trepidation.
But fortunately, I was not dragged into the back of the metaphorical limo only to be robbed of my kidneys and left in a hotel bathtub filled with ice. It seems that my lovely and understanding girlfriend was seeking a greater knowledge of this hobby that I have so much love for. Since she is a shy sort, who has misgivings about any sort of performance in front of others, she wanted to do it as a one-on-one game.
Now, I have experience running a game for only one person. My good buddy P-Mac (real name withheld) used to work midnights at the desk at a seedy hotel. Since I was working odd hours at the time, I frequently hung out with him for hours at a time. Often, we would play some kind of rpg, usually D&D. So I at least have some concept of the difficulties inherent in a one player game.
The difficulties are far outweighed by the ease of work, however. A one person game is easier by far. Probably due to the fact that I only have to factor in one player’s reactions, one player’s difficulties, and one player’s goals/desires. The only real difficulty you face in running such a game is that you only have one player facing off with monsters who were designed for 4-6. But that’s okay. My girl decided to play a druid. The multiple animal companions will help her, I think.
So, enter into the world Natalia: a young woman of the human persuasion. My girl even wrote a background. (Well, not wrote, more came up with and told me one day in the car, but its way more effort than I usually get from some of my veteran players, so I’m not complaining.) Natalia, it seems, grew up in a super religious home, and faced with the pressures of an extremely organized religion and oppressively religious parents, decided to flee into the wilderness to seek the divinity therein. This even allowed me to help her select a deity.
A little bit about the world: Natalia lives in a world called Valt. It is a world of my own design. The particular corner of the world that Natalia lives in is known as the Stillwood. The Stillwood is a small section of the Derrikol Forest, which is bordered at its far northern end by the North Sea, and at its far southern end by the Derrikol mountains (across which lie the desert nation of Cadram) stretching for a large distance in between. To the west of the Stillwood lies the small town of Stilldale, and civilized Numbrar. To the east lies ever densening forest, the Derrikol river, and even more forest. At some point to the east the forests give way to swamps, and eventually to a mixture of rocky, treacherous mountains, deserted forests, fetid marshes, and sandy badlands, collectively called the Wasted Lands.
Showing an immediate nesting instinct, my girlfriend defies decades of gaming history and goes looking for someplace to live rather than any monsters to kill or unattended valuables to appropriate. Tragically, beginner’s luck does not apply to her first few Wilderness Lore rolls, and Natalia winds up alone in the wilderness in the rain. Or rather, with her wolf, in the wilderness, in the rain.
Natalia’s stoic companion throughout all of this is her wolf, Beta. Spring defiantly tells me she wants Beta to be gray. Because, as she says, “Wolves are gray.” I tell her that the wolves native to this part of the world are a reddish brown in color, or sometimes black. She tells me that Beta is gray. She has that look in her eyes that same look in her eyes she gets when I start thinking about mounting a dead animal on the wall, so I agree that Beta is indeed gray, and make a note that Natalia has fled a long way from home to be in the Stillwood.
Natalia’s first night is marred by her introduction to Alesander, a werewolf who lives alone in a cave. After a brief exchange in which Alesander thinks he might get lucky, Natalia leaves. She also spends her first night in the Stillwood cold, hungry, and huddling in a wet muddy hole in the ground. Ah well, nowhere to go but up! (A friend of mine used to say that most games started you off with very little and allowed you to earn supremacy. He preferred to force players to start with absolutely nothing and force them to claw their way to mediocrity. It seems I have unwittingly learnt the lesson a bit too well…)
But on the next day, Natalia manages to find what will be her eventual shelter. A group of trees that have grown together, perfect for building an elven-style house in the trees. Yay Natalia! She also runs into a local druid by the name of Virbiene, who Spring immediately dislikes for being ‘creepy.’ However, Virbiene’s ability to cast 4th level spells and the presence of her rough-looking gnomish ranger ally place her squarely in the ‘too tough to handle’ category. A brief conversation with Virbiene nets Natalia the knowledge that within the Derrikol Forest, territory is an important thing. And Natalia’s treehouse is squarely within Alesander’s. She also brings Natalia up to speed on the whole oh-did-you-know-he’s-a-werewolf thing.
Inspired by something Virbiene passingly mentioned, Natalia treks north, to the large metropolis of Devies, to converse with a wizard who lives on the shores of the lake near the town. The wizard, an apprentice whose master had died, has inherited his master’s tower and belongings. He happily agrees to help Natalia out with her werewolf problem. He and Natalia journey south and do epic battle with the werewolf. (to be more accurate, they lure him out of his cave and jump him like a schoolyard beatdown) Raelan, the wizard, skins Alesander to make a cloak of his hide.
As she continues trying to build her treehouse, Natalia eventually meets Julium, a noble from Numbrar who has sequestered himself in the woods in order to better understand himself so that he might be a better leader of men. With Julium’s help, Natalia clears out most of the lingering monsters in her section of the Stillwood. While travelling with Julium, Natalia encounters Roan, a cleric held against her will by several hobgoblins. Natalia takes Roan back to Stilldale to settle in with the church there.
The final companion that Natalia meets is Grugor, a half orc barbarian. Spring likes Grugor the best out of my NPC’s. This might be becuase of their similarites: they have both left homes where they didn’t fit in, (for Grugor this was a tribe of orcs) they both just want to settle down and keep to themselves, and they both like the forest the way it is: undisturbed and natural. It also might be because he has a stupid-yet-sweet way about him, or it might be because he hits like a fuckin’ hoss in combat. (1d12+9 for melee damage at 2nd level! Suck it!)
Natalia is soon off on her first adventure, as it seems that Grugor has come down from the mountains seeking his human mother. He had heard that she came to his tribe to learn their ways, but was imprisoned, raped, and managed (somehow) to escape. Before meeting Natalia, Grugor had gone to the town of Stilldale, only to be beaten and run out of town. Matters are complicated further when a bounty hunter arrives, bearing a warrant from Stilldale for Grugor’s arrest.
After killing the bounty hunter, the two adventurers return to Stilldale to clear Grugor’s name, only to be arrested. While imprisoned, Natalia is confronted by the Lord Mayor Renger and his wife, who is unarguably Grugor’s mother! What’s more, it became apparent that she is holding some manner of sorcerous hold over her husband.
In short order, Natalia arranges a daring prison break, and she and Grugor go to the Lord Mayor’s manor to argue their case. (And by argue their case, I mean chop his wife into cat food) After a pitched battle, the Lady Renger lay dead, and the Lord Renger filled Natalia in on the pieces of the story she was missing. Shortly after Grugor left town, the Lord Renger’s daughter vanished. Lady Renger blamed the disappearance on Grugor, in order to get rid of her half son, who may have become an inconvenience to her at a later date.
The two agree to go and find Allista Renger (Lord Renger’s daughter) and set off. The confront a graveyard guardian and manage to find out what happened to Allista: she was kidnapped by strange creatures. After doing some research, Natalia discovered that the creatures were extraplanar monsters known as Gith. Later she would learn of the two races of Gith, as well as their war. They manage to discover that the Gith took Allista because she is a psionicist, and on the rare occasion Gith travel to the Material Plane, they do so to kidnap mortal psionicists. (which is why psionic characters are so extremely rare as to be unavailable as PC’s)
Gathering together Raelan and Grugor, Natalia follows the Gith through an ancient portal concealed in the mountains to a monastery on the astral plane, where the Githzerai who kidnapped Allista were preparing to extract her psionic energy (along with her brain, and her life) in order to power the ancient artifact that kept the Githyanki from killing them. The temple came under siege during their rescue attempt, and the adventurous trio were forced to flee with the monastery collapsing behind them.
More adventure looms on the horizon, however. The circle of druids which live to the north of Natalia threaten war with the civilized people of Devies (a large metropolis and trading hub) and Natalia struggles to find a way to find out more about their plans. One of Raelan’s master’s former apprentices seeks to kill him and take all that he has. Natalia has discovered that she shares her home range with an ancient green dragon. Julium seeks to reunite the fractured empire of Numbrar.
In a world where good is an impossible ideal to maintain, and evil is all too willing to claim the unwary, can one girl maintain her freedom and her morals? Or will she be swept away into a cause larger than herself, and a story not of her making? Stay tuned to find out.
Your summary is way more concise than mine. But how could I have not known that a green dragon lived nearby? Gudger forgot to mention that. Hmph.
There’s a whole lot of information about the forest, the mountains, and the areas in between. He didn’t have time to cover it all. And in his defense, Vaector lives on the other side of the river from you, and Gudger didn’t anticipate you running into him anytime in the near future.
I’m still bitter about it. And you can’t stop me.
[...] you’re “of the shy sort” (as Jim describes me in one of his first posts about this game), the best thing I’ve found (aside from alcohol, heh) is to prepare for games. Know what you [...]