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Posts Tagged ‘Roan’

So this week, I decided to do Roan’s goddess.  As always, if anyone has any suggestions on the next deity to do, it gives me greater drive to get it done.

Silthen (SILTH-en)

The Homemaker, She Who Cares

NG Intermediate Power of the Fathomless Castle

 

Pantheon: General

Portfolio: Wives, mothers, family, stable households

Domain: The Warm Wing (The Fathomless Castle)

Allies: Ianor, Presian, Aralor, Tumbol, Loris, Nyfkis

Foes: Exona, Birsin

Symbol: A fireplace with a small fire

Worshipper Alignment: LG, NG, CG, LN

Favored Weapon: “Necessity” (Hand axe)

Cleric Domains: Good, Family, Healing, Protection

Summary: The goddess of homes and families, Silthen is one of the more widely worshipped deities.  Those who come to her seek not the glory of the life of a hero, but instead the quiet joys of a family and a home.  It is she who counsels other deities with the wisdom of a mother, and many deities heed her words.  Even powerful evil outsiders may seek her blessing over a union.

                She encourages suitable relationships and matchups between deities, trying to arrange the deific pantheons into family units.  Silthen is not content merely with the children she has; she has adopted and raised many children over the centuries, from human orphans to the children of slain celestials.

                She is usually kind and sentimental, her heart melting at the impassioned plea of a parent for a child.  However, when she is enraged her wrath is a terrible thing to behold.  Only once has she directly confronted another deity, whom she slew after he attempted to kidnap and murder Loris.

History/Relationships: Silthen is the wife of Aralor, and the mother of Ianor, Presian, and Loris.  Her arrival in Valt is not recorded, but it is believed that she has been worshipped as far back as the Second Light.  The oldest recorded temple dedicated to her has been confirmed as being from the Third Dark, but the records kept within that temple indicate the religious order that founded it had been around for a longer period of time.

                Staying within the Fathomless Castle for the majority of her time, Silthen has rarely come into conflict with other deities or dangers to herself.  She has no grand undertakings, and the only notable achievements she has to her name are the births of her children.  There is far more to her than this, however.  Silthen is a deity of considerable wisdom, and she is an unofficial counselor to many deities, who seek her out for her guidance.  Other deities often act or delay action based solely on her counsel.

                Silthen keeps the household of her husband, Aralor, and the two support each other in all things.  She is a loving and supportive mother to her three sons, and each of them is in turn devoted to his mother.  She enjoys a friendly (for the most part) rivalry with Nyfkis, who is worshipped in the same capacity as Silthen among the monster races.  Although they share their positions with grace and mutual respect, both would claim the other’s portfolio in a fraction of a heartbeat if the other were to die.  She also has great respect for Tumbol and the earth goddess’s reliance on order.

                By the same token, she turns up her nose at the air goddess Birsin, who she believes to be flighty and useless.  It is not unknown for her to attempt to use her influence with other deities to turn Birsin’s dealings sour.  If Birsin notices this enmity, she does not seem to care.

                The only deity for whom Silthen has any real hatred is Exona.  She regards the goddess of love and lust to be a vain, wanton harlot.  It was Silthen who gave Exona the title of Homewrecker, an appellation the latter deity despises, although it has clung to her for centuries.  For her part, Exona believes Silthen’s marriage to be loveless (a belief which is incorrect) and is determined to seduce Aralor away from his wife.  Silthen would love to see Exona destroyed, and to claim the portfolio element of love for herself, discarding the rest of Exona’s deific traits as the garbage she views them for.  If such were impossible, she would happily just see Exona dead.

Manifestations: Silthen is depicted as a middle aged woman, frequently with a child.  She is usually depicted as being strikingly attractive, with warm eyes and a smiling face.  On rare occasions she is shown in her role as a protector, usually wielding a knife or cleaver in order to protect her family.

                She manifests on the material plane frequently, usually in the guise of a middle aged housewife.  In this form, she appears to conflicted men and women in order to dispense timely advice on how to deal with trouble within their homes.  She always vanishes afterwards, leaving those she has counseled to make their own decisions.

THE CHURCH

Priests: Hearthwomen (Hearthlady for a high priestess).  Although the church allows priests of either gender, even male ones are called by these titles, making them fairly rare.

Alignment: LG, NG, CG

Classes: Cleric, monk

Dogma: Your family is your world, and you the heart of it.  Without them you are nothing, and they the same without you.  True love is built from duty, responsibility, and honor, not emotion and love.  It is the fruit of the tree of stability and family, not the seed of that tree.  You are the voice your spouse and your children will hear the most, so that voice must speak with wisdom and sound judgment.  You have but a small time to prepare your children for the world, and when they go forth into it, they will succeed or fail by what you have built in them.

Day-to-Day activities: The church of Silthen is a very organized and active one.  They frequently double as schools, providing a place for children who are too young to work to come and learn skills such as reading, writing, and vocational skills.

                The church often takes in orphans, raising them as surrogate parents.  Whenever possible they will try to place these children into good homes, but if there is any doubt as to the suitability of the foster parents, they prefer to raise the children themselves.

                The church also functions as a matchmaking service, and the priests are remarkably knowledgeable about their community’s unmarried population.  They arrange marriages as best they are able, although they do not force a union if one isn’t desired.  They prefer not to marry two individuals who claim to be in love unless those two have been betrothed for an exceptional amount of time (from childhood, for instance).  When possible, they like to arrange marriages as young as is feasible, so that the participants know what lies ahead of them and are prepared for it.

                Lastly, the church provides charitable aid to the communities they are in.  They feed the starving, clothe the homeless, and especially provide healing and care to children and pregnant women.

Worship Locations: Almost every community has at least a small temple to Silthen to serve as a place of care for small children.  Temples to Silthen are built solid, meant to last.  Since so many of them serve double duty as orphanages and hospitals, they are designed to be quite comfortable to live in.  They will usually have a garden on the grounds or nearby.  Older residents of a community will often come to the temple in order to socialize, helping to watch the children or to occupy themselves with their own household hobbies.

                Most temples are built to serve as a last holdout for civil defense, and will often include a subterranean level for housing displaced townspeople as well as a small cache of weapons in the event of invasion.

Affiliated Orders: The Matrons of Discipline are a monastic order among the Hearthladies, and may freely multiclass as clerics.

Apostasy: None.

Vestments: Priests wear a simple brown dress, with a tan apron if they are serving in an official capacity.  There is a fancier version of the dress they wear for formal occasions, which is accompanied by a white shawl.  Priests usually wear their holy symbols as an article of jewelry, typically a necklace, earring, or bracelet.  Rings are less common, and when chosen they are always worn on the index finger of the same hand that the wedding token is worn on.

Holy Days/Ceremonies: The church of Silthen celebrates several holy days and many ceremonies.  They celebrate wedding anniversaries for all of their clergy, and arrange celebrations for milestone anniversaries among their followers.  They also celebrate births and marriages in the same fashion.  Bluesky the seventh is their holiest of holidays, it being the anniversary of Silthen’s wedding.  It is a lively celebration.  Lesser celebrations are held on the fourteenth of Gaspara, the sixth of Childenor, and the twenty-second of Prout.  These are celebrations for the births of Ianor, Presian, and Loris respectively.

                While weddings performed by the church are solemn affairs, stressing the seriousness of marriage, births are joyous celebrations, coupled with baby showers for the expectant mothers.

                The church has a special ceremony they perform on the tenth birthday of any woman’s first child.  This is a time of quiet thanks for the child’s life and health, as well as congratulation for the mother.  It is frequently coupled with a small gift (usually a token of jewelry) for the successful mother.

Oath: The Oath of Duty.  The priestess must swear to never forsake, forget, or endanger her family.  (This means that priests with this oath are not suitable as player characters.)  In exchange, the priestess enjoys the effects of a permanent Status effect on her husband, children, and grandchildren.  This is a spell-like effect that is not affected if the family member is in an area of anti-magic, although it is affected if the priestess herself is subjected to an area of anti-magic.  It can be dispelled (treat the caster level as being equal to the priestess’s character level) but can be reactivated as a free action.

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A brief guide to the NPC’s that are important to the game so far.  In no particular order:

Grugor– A half-orc from the Cadrane mountains.  Grugor is a barbarian, although his normal demeanor is calm and easy-going.  Natalia has theorized that he is more cheerful than the average orc because his rages allow him an outlet for the aggression that lies in the hearts of the orcish people.  Grugor is a simple man, with simple desires.  He enjoys picking fights and showing off his impressive physical skills.  His skin is forest green, his hair is black, and his eyes yellow.  He is taller and slightly more slender than the average half orc, and keeps his hair in a loose ponytail.

Roan Cholke– Roan is a cleric of Silthen, the goddess of motherhood and happy families.  Those who see the short, slender woman walking around unarmed and unarmored and think that they have found an easy target are in for a shock, for Roan has been trained in the unarmed fighting techniques found within religious orders.  Roan is unsure of what she wants to do with her life, and is currently serving in a temple of her god and waiting for some kind of sign as to the path she should take.  She is soft-spoken and invariably calm.  She (like most Numbrarans) has dark skin, ranging almost to olive.  Her hair is brown, as are her eyes.

Raelan Harascine– Raelan is perhaps the scariest of all possibilities: an apprentice wizard with access to all the spellbooks and tools of an archmage, but without the experience or wisdom to use them correctly.  He is at least smart enough to recognize that he doesn’t have much in the way of common sense, and makes sure that he masters the spells he has inherited before trying to use them.  Raelan is in many ways a typical teenage boy: he is emotional, swift to judge, and anxious to kick some ass and make his mark on the world.  On the other hand, he is all too aware that he is expected to act in the role of a wizard, without ever fully being prepared for the responsibility.  He buries his fears beneath big talk, and in the finest tradition of wizarding everywhere, blazes ahead without always understanding what he’s doing, and making half of it up as he goes along.  Raelan is short and gangly, paler than most Numbrarans, with black hair and blue eyes.

Julium Colsus Numbra– The second son of a Numbraran noble, Julium’s path in life was supposed to be set.  In the ancient tradition, as a second son, Julium joined the Numbraran military.  After a successful campaign in the ongoing war in faraway Fassett, Julium finished his term of service with no idea what to do with the remainder of his life.  As he looked around, he saw the once mighty Empire he claimed fealty to in shambles.  Divided by ancient squabbles into separate kingdoms, the people separating into increasingly isolated and smaller communities, the Numbraran nation seemed as if it were heading to annihilation.  Julium began to wonder if the damage was irreparable, or if the nation could be reforged into the glory that it once held.  He began to study the ways of war and diplomacy, of command and culture.  Realizing that he needed to begin at the basics if ever he was to be the one man who could rebuild his society, Julium went into seclusion in the wilderness, in order to build himself into the man he wished to be: the man who would be Emperor.

Alesander– A werewolf who lived in the Stillwood.  Once an adventurer, he contracted lycanthropy in defense of the town of Devies, and went into hiding after the disease warped his sanity and morality.  He preyed on livestock and the occasional traveler, until his fateful run-in with Natalia.  DECEASED

Lord Renger– The Lord Mayor of the town of Stilldale, Lord Renger thought that he had settled into a happy retirement after decades of military service.  But in order to protect his psionicist daughter from the depredations of the Gith and other extraplanar entities, he has been forced to join Julium’s schemes for ascendancy.  The Lord Renger is an aged man with an aura of command and wisdom, who does not appear to have suffered any physical ailments from his advancing years.

Lady Renger– The mother of both Allista Renger and Grugor, the Lady Renger was a sorceress who worshipped the evil Silduggan goddess of the moon, Hesta.  Using magic to control her husband and through him the town of Stilldale, the full extent of her evil has yet to be uncovered.  When she discovered that her brother Alesander had been slain by a druid, she launched a plan to exact her revenge.  This backfired, resulting in her greataxe-related death.  DECEASED

Allista Renger– All teenage girls feel the confusing combination of recognizing their individuality as adults, their isolation from childhood things, and their connection to the adult world.  This combines to make them feel completely alone, as if no one understands them.  Allista, however, is perhaps the only teenage girl in centuries to be able to make the claim “No one understand me” and be correct: she is a psionicist.  Due to their rarity, along with the fear that the common folk have of them, and the propensity for both races of Gith to abduct and kill them, she is quite likely the only psion from one of the humanoid races she is ever going to know.  Attractive in a homely and bookish sort of way, most people are put off by her lack of empathy or interest in the world around her.  This isn’t due to disinterest on her part, its just that if she wants to know something about someone, she will just pull it out of their heads herself.  Allista has no clear desires of her own, and appears to go through life as a neutral observer.

Vueliss– An elven hierophant druid and leader of the Spruce Circle, Vueliss has long harbored a grudge against the nearby Numbraran communities.  Situated between greater Numbrar and the Wasted Lands, Vueliss has stated that the purpose of the Derrikol forest (and the druidic circle) is to keep the civilized world out of the Wasted Lands.  He seems to pursue a very active defense in that regard, and has attempted numerous times to destroy the city of Devies.  Although Natalia has yet to meet him, it seems everyone has an opinion of him.  As an interesting sidenote, in the lucrative business of criminal bounty hunting in Devies, Vueliss is the number one most wanted criminal, carrying a bounty on his head of two hundred thousand gold pieces if brought in dead, and half a million alive.

Virbiene– A half elven druid who lives just north of the Stillwood, Virbiene intentionally puts on a demeanor of weirdness, hoping to protect herself by putting off those who would get close to her.  Her only friend is the gnome ranger, Rosco.  She is part of the Spruce Circle, although she is not allowed to live in the Circle’s lands.  Vueliss harbors a special hatred for her, which may have to do with a family connection: it has been suggested that she is the product of a rape, and that her mother is Vueliss’s daughter.  She has conducted harassment of travelers and the citizens of Stilldale in a similar fashion to her grandfather’s campaign against Devies.  She is likewise wanted as a criminal, but with a substantially smaller reward.

Rosco– Rosco is a gnomish ranger whose territory in the Derrikol Forest is adjacent to Virbiene’s and Natalia’s.  Little is known about him, only that gnomes have been seen traveling to and from his territory, and always returning in the direction of the Cadrane mountains, where it is rumored a secret community of gnomes is hiding.

Gudger– Gudger is the sterotypical ranger of Valt: a burly, hairy mountain man.  He wields two axes and travels with his companion, a giant alligator named Boots.  He makes his home along the Derrikol River, which he patrols to prevent incursions from the monsters which populate the far side.  He is uncouth and abrasive, and peppers his speach with as many swear words as he can squeeze into the conversation.  Like many rangers, he has no use for social niceties, but is more than happy to provide whatever he can to aid others.  Grugor has provided much in the way of regional information to Natalia.

Sorval– The former apprentice of Raelan’s dead master, Sorval has been scouring the forest looking for Raelan’s tower.  As a Conjurer, she has unleashed an unknown number of extraplanar minions to the material plane, all searching for Raelan.  Its only a matter of time before her destructive actions force a showdown between her and Natalia.

Gatrix- After claiming the title of wizard of mirrors, Gatrix immediately set about teaching what he knew to others.  After successfully training more than a dozen wizards, Gatrix built a tower on the hidden shores of Lake Sendren.  Gatrix struck a deal with the fearful (and hateful) druids of the Spruce Circle.  In exchange for them peacefully allowing him to settle in their forest, he altered all his wards to make druids immune to them.  As such, druids alone can find his tower, and everyone else can walk right by it and never see it.  Tragically, Gatrix was slain by an upstart wizard who challenged him for his title.  DECEASED

Gury– Gury is a druid, and a member of the Spruce Circle.  In point of fact, he is the only one to show any sign of kindness to Natalia.  He is a good person, who honestly desires to make others happy.  Other than a penchant for nudity, he has no character flaws.

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